One Year Sound Design for Visual Media Program
At Vancouver Film School
An inside look at Sound Design
In this video, Head of Department Shane Rees is joined by Sound Design alumni discussing their path to VFS and their experiences in the program.
In Sound Design for Visual Media, you live and breathe audio for one full year. You work in industry-grade facilities, which include an Avid ICON D-Control ES dual-operator system, and learn from a faculty of accomplished film, TV, and game professionals as you develop the skills and experience to launch your career.
The Results - Selected Alumni Credits

Halo 4
Robbie Elias - Sound Designer
Daniel Raimo - Sound Designer

Once Upon a Time
Melanie Eng - ADR Assistant

Brave
Nia Hansen - Sound Assistant

Mass Effect 3
David Murphy - Sound Designer
Jeremie Voillot - Technical Audio Lead
Joel Green - Sound Designer
Jordan Ivey - Sound Designer
Patrick Biason - Audio Artist
Steven Bigras - Audio Artist

9
Jeremy Bowker and Jessica Lemes da Silva - Supervising Sound Assistant and Foley Recordist

Beowulf
Jessica Lemes da Silva - Sound Effects Recordist

Crysis
Julius Selbach - Assistant Sound

Dragon Age: Origins
Michael Kent, Jeremie Voillot, and Jordan Ivey - Audio Designers

Fast & Furious
George Pereyra - Sound Effects Editor

Punch-Out!!
Scott McFadyen, Matt Harty and Denise Ng - Sound Designers

Far Cry 3
Tony Prescesky - Sound Designer

Baldur's Gate: Enhanced Edition
Nathan Willis - Audio Designer

LittleBigPlanet Karting
Nick Bedell - Sound Designer

Flight
Jeremy Bowker - Additional Re-Recording Mixer
Jonathan Borland - Assistant Supervising Sound Editor

Primeval: New World
Ryan Schaad - Foley Recordist
Leonardo Barragan - Foley Recordist

Fringe
Millar Montgomery - Boom Operator

FIFA 13
Brad Dyck - Quality Assurance Tester

Sleeping Dogs
Allan Levy - Additional Audio Designer
Dan Poole - Audio Designer
Toby Hulse - Audio Designer

Hell on Wheels
John Sawa - Cutting Dialogue

Ice Age: Continental Drift
David Chrastka - Sound Effects Editor
Nia Hansen - Sound Effects Editor

People Like Us
Jeremy Bowker - Sound Effects Editor

The Amazing Spider-Man
Eric Vervaet - Supervising Sound Editor

Madagascar 3: Europe's Most Wanted
Jeremy Bowker - Sound Effects Editor
Jonathan Borland - Assistant Supervising Sound Editor

Diablo III
Joseph Lawrence - Lead Sound Designer

The Beaver
Nia Hansen - Foley Mixer

Kinect Star Wars
Daniel Raimo - Sound Designer

Mr. Young
Ryan Schaad - Foley Recordist

John Carter
Nia Hansen - Assistant Sound Effects Editor

Dr. Seuss' The Lorax
Jeremy Bowker - Sound Effects Editor
Jonathan Borland - Sound Effects Editor

On the Ice
Nia Hansen - Foley Editor/Foley Mixer

F1 2011
Lewis Jones - QA Tester

NHL 2012
Joshua Bandy - Sound Designer

Pirates of the Caribbean: On Stranger Tides
Nia Hansen - Assistant Sound Effects Editor

Sucker Punch
Millar Montgomery - EPK Sound

Crysis 2
Nassim Ait-Kaci - Audio Director

Dragon Age II
Joel Green - Sound Designer

Bulletstorm
Mona Mok - Web Development

Dead Space 2
Nassim Ait-Kaci - Senior Sound Designer

A Christmast Carol
Jeremy Bowker and Nia Hansen - Sound Effects Assistant and Sound Recordist

Aaryirathil Oruvan
Shrihari Venkatasubramanian - Sound Recording Engineer

Alice
Melody Drolet - Sound Effects Editor

An Inconvenient Truth
Steve LeSieur - Assistant Sound Editor

Baten Kaitos Origins
Ippei Shiraki - Sound Effects Engineer

Because I Said So
Steve LeSieur - Foley Editor

Bolt
David Chrastka - Field Recordist

Cinderella Man
Dave Bihldorff - Sound Recordist
Def Jam: Icon
Jodie Kupsco - Dialog Editor

Diablo II
Joseph Lawrence - Additional Sound Effects

Enchanted
Jeremy Bowker - Sound Effects Recordist

Everything Is Illuminated
Dave Bihldorff - Sound Re-Recordist

Fable II
Kyle Fraser - Sound Designer

Feel the Noise
Robert Van Kolken - Sound Effects Editor

Fido
Todd R. Mason - Sound Effects Recordist

FIFA Soccer 10 Wii
Eric Vervaet - Audio Lead

Final Destination 3
Dorian Pareis - Assistant ADR Engineer

Forza Motorsport
Nassim Ait-Kaci - Sound Designer

Gears of War 2
Kyle Fraser - Sound Designer

Ghostbusters: The Video Game
David Kizale - Sound Designer

Horton Hears a Who!
Jeremy Bowker and Jessica Lemes da Silva - Foley Editor and Sound Effects Recordist

Indiana Jones and the Kingdom of the Crystal Skull
Jessica Lemes da Silva - Foley Recordist

Inside Man
Dave Bihldorff - Sound Re-Recordist

Intelligence
Craig George - Foley Recordist

Iron Man
Jessica Lemes da Silva - Foley Recordist

Jade Empire
Michael Kent - Audio Designer

Kaminey
Nimish Chheda - Sound Editor

Madagascar: Escape 2 Africa
Jeremy Bowker and Jessica Lemes da Silva - Sound Effects Assistant and Foley Recordist

Mass Effect
Michael Kent and Jeremie Voillot - Audio Designers

Mass Effect 2
Michael Kent - Sound Designer

Midnight Club: Los Angeles
Nassim Ait-Kaci - Lead Sound Designer

NBA Live 10
Terry Calico, Josh Bandy and Zabi Khan - Sound Artists and Sound Effects Lead

Need for Speed: Undercover
Josh Linton, Joel Deziel, Tristan Beulah and Joel Green - Sound Artists

Neil Young: Heart of Gold
Dave Bihldorff - Sound Re-Recordist

No Direction Home: Bob Dylan
Dave Bihldorff - Sound Re-Recordist

Percy Jackson & the Olympians: The Lightning Thief
Nia Hansen - Sound Recordist

Ratatouille
Jeremy Bowker - Sound Department

Sanctuary
Glen Noseworthy - ADR Mixer & Foley Recordist

Skate
Josh Linton, Dorian Pareis and Joel Deziel - Sound Artist, Assistant Sound Editor and Sound Editor

Snakes on a Plane
Dorian Pareis - Assistant ADR Engineer

Sorority Row
Jeremy Duayne Elzinga - Sound Engineer

Splinter Cell Essentials
Anthony Prescesky - Sound Designer

Stargate Atlantis
Todd R. Mason, Glen Noseworthy and John Sawa - Sound Effects Recordist, ADR Mixer, Foley Recordist & Re-Recording Mixer and Backgrounds Editor

The Devil Wears Prada
Dave Bihldorff - Sound Re-Recordist

The Fourth Kind
Glen Noseworthy - Foley Recordist

The Haunting in Connecticut
Glen Noseworthy - Foley Recordist

The X Files: I Want to Believe
Todd R. Mason - Sound Effects Recordist

Tony Hawk’s American Wasteland
Nassim Ait-Kaci - Development Team

Trick 'r Treat
Todd R. Mason and Glen Noseworthy - Sound Effects Recordist and ADR Mixer

War
George Pereyra - Foley Editor & Additional Sound Effects Recordist

Warhammer 40,000: Dawn of War I
Allan Levy - Dialogue Editor

What the Bleep Do We Know?!
Scott Westley - Sound Editor

Whip It
Jeremy Bowker - Foley Recordist

World of Warcraft: Wrath of the Lich King
Joseph Lawrence - Sound Designer

Wrong Turn 2: Dead End
Craig George - ADR Walla Editor
Alumni Interviews
Sound Design for Visual Media graduates discuss their careers in film, television, and games.
What You Will Learn
The proven VFS model of education matches your passion for sound with the tools you need to become a successful audio professional. Here are some of the highlights from your year as a Sound Design student at VFS.
Professional Faculty
All the instructors in Sound Design are professionals from the field. Our faculty match your education to the culture and workflow of a post-production Sound Design studio.
The Results
VFS is very often the first place major companies look to for new artists. Skywalker Sound, Radical Entertainment, Disney Interactive, Sharpe, Relic, Post-Modern, Microsoft, EA, Western Post, Next Level Games, Rockstar, Crytek, are just a few of the places where VFS Sound Design students find work.
Collaborations
Projects in the Film Production and Animation & Visual Effects programs at VFS are finished in the Sound Design program just as a motion picture would be finished in Hollywood. Experience as part of a collaborative production schedule is essential preparation for the day-to-day environment where Sound Designers work.
