Game Audio
At VFS, Game Audio is a specially-designed education stream within Sound Design that offers students a clear path towards a career in the game industry. Production Sound, Foley, ADR all comes into play in Game Audio. Here is a breakdown of the reasons why the Game Audio stream in Sound Design at VFS is a one-of-a-kind education in this discipline.
The caliber of VFS Sound Design students' work is one of the highest I've encountered. The program prepares students to excel in game audio as well as feature film audio. That's a rare combo, something EA appreciates very much.
Charles Deenen
Senior Audio Director for Electronic Arts Black Box
VFS visits BioWare's Edmonton Campus
Sound Design at BioWare
Head of Department Shane Rees speaks to the many Sound Design for Visual Media grads on the Dragon Age and Mass Effect sound teams.
The Work
In their final terms, students work in close collaboration with other students from the Game Design program to create games with state-of-the-art sound.
Collaboration with Game Design Students
VFS Sound Design student Joel Green worked with five VFS Game Design students on their award-winning game Bloom. Joel's in-depth post-mortem video illustrates this collaboration.
Students will also have an opportunity to create a completely original sound design for the trailer to a well-known game title such as World of Warcraft and Call of Duty.
Rainbow Six Vegas Trailer
VFS Sound Design student Jeremie Voillot created an original soundscape and audio mix for a commercial trailer to the Ubisoft game Tom Clancy's Rainbow Six Vegas.
Related Blog Posts
The Connections
Vancouver is the Hollywood of the Video Game industry. The VFS Sound Design program has close ties to all the major companies and graduates of the program have gone to work at Electronic Arts (EA), Ubisoft, Neversoft, Rockstar Games, and many others.
Electronic Arts Black Box, the division of EA which produces the hugely successful Need for Speed franchise, relies exclusively on VFS Sound Design grads for their full-paid intern positions in the audio department. Charles Deenen, the former Sound Director for EA's Need for Speed franchise, is on the VFS Sound Design advisory board, frequently participates in our graduation industry panel, and regularly interviews and hires our students.
For industry professionals, students of game design and game audio, and everyone passionate about games, VFS presents the annual Game Design Expo , in Vancouver, BC. Attendees are treated to lectures by designers, producers, and CEOs from companies like Bungie, Activision, BioWare, EA, and many more. The Game Design Expo is an ideal opportunity for Sound Design students interested in Game Audio to meet and network with professionals from around the world.
Related Blog Posts
Make sure to check out more What You Will Learn highlights in Sound Design for Visual Media:
Sound Editing for Film
Sound Editing spans a variety of areas including dialogue, background, and sound effects. more
Foley
The Foley artist uses props to create live studio sound effects for a film. more
Production Sound
As the Production Sound Mixer, your job is to capture the location dialogue for a film. more
Industry Software Skills
You'll become proficient in widely-used, industry standard software. more
