Sound Design Redefined
Friday March 28th 2008, 3:45 pm

We’ve revamped the Sound Design homepage on VFS.com to make it easier to navigate through the information about the program’s many areas of study.

To give our web guests a preview of the program, we have a whole section that highlights What You Will Learn during your one year in Sound Design. For example, we have a section that explains what Foley Sound means. In our section on Production Sound, we’ve included our video interview with Jeremy Bowker, who handles this role at Skywalker Sound, thanks to what he learned at VFS. There’s a section that deals with the unique Game Audio component of Sound, and another section that shows you the different kinds of Sound Editing roles you’ll learn over the course of the year.

Looking through these sections, you’ll see quickly that the focus here is on creating pitch-perfect sounds film, television, online, and video games. That means, everything from a musical score to editing the dialogue to creating spectacular sound effects.

Let us know what you think!

Posted in: Sound Design
 
 
No Comments
Leave a comment



Leave a comment
Line and paragraph breaks automatic, e-mail address never displayed, HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

(required)

(required)


Please report errors and omissions to the Webmaster